![]() Some entities have unique Kali favor values that cannot be seen because the entity is exclusively found in a backlayer and cannot be brought to the frontlayer and to an altar. I'm happy to take that off your hands! Miscellaneous Content Unused Kali Favor Values The line after the comment is used in the game. None of the other vendors have this comment before their own versions of this line. The Shopkeeper section also has a comment for the line when an idol is bought from a player. Oh, hello, Your Majesty! See anything you like, heh heh? # The following line is meant to be slightly mocking: The Shopkeeper section has a comment explaining the tone of the dialog for entering a shop while wearing The True Crown. # "Aspirant" definition: a person who has ambitions to achieve something The Tablet of Destiny section of the string files has a comment that gives a definition for aspirant. ![]() The intro poem has a comment saying how it is structured from three sets of nine lines each, with one line chosen randomly from each set. # This is a comment! Anything after a # does not appear in the game! The first line in the string files is this comment explaining what a comment is. Most of the comments are made to format the file into readable sections and will not be mentioned. Strings00.str, the file that has all English text, has some comments to give more detail about some strings. ![]() Data Management allows clearing shortcut progress without locking characters, so this line can be seen if that is done. Version 1.18.0 added Data Management to the Main Menu's Options menu, which allows players to reset individual parts of their save file without resetting the whole save. In version 1.17.0f and before, the only way to see this dialog was to use save editing to unlock Manfred early, or use save editing to clear shortcut progress to do the first meeting again. The problem with first meeting Terra as Manfred comes from Manfred being unlocked in Olmec's Lair 3-1, which is after where you first meet Terra (in the transition from Dwelling 1-4 to 2-1). This dialog is only displayed for the first meeting a different line is used for every meetup afterward. Terra has a unique line for first meeting her as Manfred: This message cannot be seen in multiplayer as local multiplayer has a unique set of death messages, while online multiplayer does not even show the game over screen it just sends everyone back to Dwelling 1-1 after a short delay. Getting crushed by the drill requires powering it, then using a method of teleportation to quickly get under it before it stops at the bottom of the level. The drill found in Volcana has a unique death message for getting crushed by it: There are a few lines that are used, but under circumstances that most players would never encounter. The video shows both a water fountain and the unused lava fountain in action. This tile code is loaded into memory but is never placed in the Lake of Fire, Tide Pool 4-3. The lava drain can be spawned in level generation with an unused tile code: fountain_head, which spawns the fountain with the drain three tiles below. This object is similar to the ENT_TYPE_LOGICAL_WATER_DRAIN object, which is used in Tide Pool and Eggplant World for water exclusively. If lava, not water, touches the drain, it gets warped to the fountain and then falls down. When spawned in through Overlunky, it places a drain and an oversized fountain graphic three tiles above it. None of the sprites in this sheet match with the name BRANCH. When spawned in through Overlunky, it references the floormisc tileset. Specifically: This could potentially be used in the level generation process and does not persist into gameplay. Discuss ideas and findings on the talk page.
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